UX/UI design of complex apps (AML, onboarding, marketing tests) β from user research to design system, within a cross-functional team.
2021
UX / UI Certification β Ironhack
Intensive UX / UI training with real client projects β including user research, design strategy, prototyping, and usability testing.
2017β2019
Master in Digital and Interactive Design, Game Design - ICAN Paris
Designed gameplay systems and narratives across PC, mobile, and VR β from GDDs to game mechanics, 3Cs tuning, UX flows, and a thesis on environmental storytelling.
2016β2017
Game Designer / Game Master - LeavinRoom
Designed and adapted escape game experiences β room flow, pacing, and player-level customization for international audiences.
2014β2017
Bachelor Game Design β ICAN Paris
Comprehensive Game Design training (PC, mobile, board) β from concept to playtesting and balancing.
Want to work together?
I'm always open to exciting projects, collaborations or even a coffee chat β