Designing a smarter approach to wellness tracking.
Tractive offers a seamless, user-first experience that turns health data into meaningful daily insights.

Project type

Student Project (1 week)

Role

UX/UI Designer

Brief

Reimagine a way to help people adopt and maintain a routine that enhances their well-being.

Links

Tr'active: A Wellness App

Contexte

Goal

Design a native Android app for physical activity tracking with features to monitor progress, set goals, and share stats with wellness coaches.

Target Audience

Athletes and individuals looking to get back in shape.

Problem Framing

Problem Statement

People who need to practice physical activity to take care of their mental and physical health need to find a way to have some support because they find it hard to stay motivated.

People who practice physical activity to take care of their mental and physical health need to find a way to have feedbacks and advices about their practices because they want to improve themselves and reach their goals.

Hypothesis Statement

We believe providing users a mobile app for physical activity with adaptative content for people who need to practice physical activity to take care of their mental and physical health will achieve providing them the support they need. We will know we are right with the frequency of use of the app and the different features.

We believe providing tracking features and support for people who practice physical activity to take care of their mental and physical health will achieve providing them the feedbacks and advices they need.

We will know we are right with the frequency of use of the app and the different features.

How Might We

How might we provide users the support they need so they remain motivated?

How might we provide users relevant feedbacks about their practices so they can improve themselves?

How might we offer users relevant advices about their practices so they can reach their goals?

Minimum Viable Product

The goal of the Tr’Active app, at the bare minimum, is to provide users adaptative content for physical activities.

They will also be able to share their activity with a coach. By providing them adaptative content and different kind of support, this application aims to encourage them to practice physical activity. Therefore, we must do the following:

  • Create a menu with all the physical activities offered by level of practice.
  • Create a profil page for the users where they will be able to set-up important informations about themselves to get relevant advices in return. They will also be able to select the tracking features for which they want follow-up.
  • We will also implement a functionality to collect information on the mood of users in relation to their practices.

By ensuring these features are available for the users, we provide them the reliable support they need to stay motivated to keep on training. Thus, we help them to be steady in maintaining their health.

Process

User Research

  • Conducted interviews with athletes and people resuming physical activity.
  • Key insights: Users wanted a simple interface for progress tracking and continuous motivation through reminders and personalized goals.

Ideation and Wireframes

Developed wireframes based on identified needs, focusing on smooth navigation and motivating visuals.

UI Design

  • Created a modern and fresh interface with dynamic colors and a clear visual hierarchy.
  • Key screens included profile setup, progress dashboard, tracking features, and coach-sharing functionality.

Prototyping

Built an interactive prototype in Figma to test core interactions.

Outcome

Although the project remained at the prototype stage, it received positive feedback for its intuitive user experience and attractive design during the final class presentation.

What I learn ?

  • Quickly understanding and targeting user needs through efficient research.
  • Working effectively under time constraints (1 week).
  • Enhancing Figma skills for interactive prototyping.